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- Filename: HB4DEMO.ZIP
- Description: Demo of HardBall IV
- Requirements: 386 or better CPU, SVGA, 4MB of RAM.
-
- Copyright (c) 1994 Accolade, Inc.
-
- Installation instructions
- =========================
- Simply unzip the file HB4DEMO.ZIP into its own directory (since you
- are already reading this file, you've probably already done that).
- Once that's finished, just type HB4DEMO at the DOS prompt and the
- demo will begin. If it gives you problems, then please read on...
-
-
- Memory issues
- =============
- 1. Determining how much memory you have available
-
- Due to the sophisticated nature of this game, it requires at least
- 3.3MB (3,300,000 bytes) of free RAM (memory) in order to run. There
- are several ways RAM can be used by programs. The most common method
- is called "Conventional RAM", or "the RAM below 640K". The other two
- common types are EMS and XMS. To find out how much of each type of
- RAM you have available, go to a DOS prompt and type "MEM" and press
- Enter. You should see something like this:
-
- C:\>mem
-
- 655360 bytes total conventional memory
- 655360 bytes available to MS-DOS
- 509808 largest executable program size
-
- 655360 bytes total EMS memory
- 163840 bytes free EMS memory
-
- 3145728 bytes total contiguous extended memory
- 0 bytes available contiguous extended memory
- 2719744 bytes available XMS memory
- MS-DOS resident in High Memory Area
-
- The amount of free Conventional RAM is 509,808 bytes, as reported
- beside "largest executable program size". There are 164,840 bytes of
- free EMS memory, and 2,719,744 bytes of free XMS memory. If we total
- these 3 numbers, we'll see that there is 509808+164840+2719744 =
- 3394392 bytes free RAM, more than enough to run the game.
-
- Special note to users of QEMM, 386MAX, and some other memory
- managers: these memory managers "share" EMS and XMS memory, meaning
- that if a program uses EMS memory, it takes away from the total
- available EMS and XMS memory. With these types of memory managers,
- to calculate the total free RAM, you should only add the larger of
- the EMS free or XMS free, never add both.
-
- 2. Freeing up more memory
-
- If you find that you don't have enough free RAM to run the game,
- you'll need to free up some of the memory which is used by other
- programs. The two most common programs which tend to use a lot of
- memory are SMARTDRV (a disk cache program) and Windows. If you don't
- know how to modify your CONFIG.SYS and AUTOEXEC.BAT files to release
- some of the memory used by other programs, then you should refer to
- the appendix titled "Booting Clean" (not included with this demo), or
- read the virtual memory section below.
-
-
- Using Virtual Memory
- ====================
- If you can't free up any more memory, but you've got at least 5MB of
- free space on your hard disk, there's another solution: virtual
- memory. Virtual memory allows your computer to pretend it has more
- free RAM than it really does by swapping things out to your hard disk
- when they aren't needed. Included with the demo is a batch file
- which turns on the virtual memory feature of HardBall IV. To run it,
- simply go to the HardBall IV Demo directory, type "VM", and press
- Enter. For example:
-
- C:\HB4DEMO>VM
- Virtual memory for HardBall IV has been enabled.
- C:\HB4DEMO>
-
- If you don't have enough disk space on the drive the game is
- installed on, you can put the swap file on another drive by typing
- the drive letter of the other partition after VM. For example:
-
- C:\HB4DEMO>VM D:
- Virtual memory for HardBall IV has been enabled.
- The swap file will be called "D:\DOS4GVM.SWP"
- C:\HB4DEMO>
-
- To turn off the virtual memory feature, simply type "vm off".
-
- The swap file is called DOS4GVM.SWP and if you need to free up the
- disk space it uses, you can delete it any time after you have exited
- the game; it will be recreated automatically the next time you run the
- game.
-
- With virtual memory enabled, you may find the game runs slightly
- slower than usual because it must copy data back and forth from the
- hard drive. The only solution to this problem is to free up more RAM
- so that less swapping occurs. If you have at least 2MB of free RAM,
- you may not even notice any slowdowns.
-
-
- SVGA cards, VESA drivers, and all that stuff
- ============================================
- HardBall IV runs in a high-resolution Super VGA mode (640 by 400,
- with 256 colors). Because each SVGA card is different and not all of
- the card manufacturers build cards which are compatible with one
- another, the game needs to know how to program your SVGA card to work
- in this mode. HardBall IV has been programmed and tested to work
- with SVGA cards that use the following chipsets:
-
- VESA compatible cards (see notes below)
- ATI 18800 (and the more recent models)
- Tseng Labs ET3000 and ET4000
- Trident 8900 and 9000
- Paradise 1024i
- Chips & Technologies 82C452 (Boca 1024VGA)
- Genoa 6400
-
- If you do not have one of those cards, don't despair - there is an
- emerging standard called the VESA VGA Bios Extensions (VESA VBE), but
- unfortunately not all of the video cards support it "right out of the
- box". If HardBall IV reports that it cannot find the SuperVGA VESA
- driver, you will need to install the VESA driver program that
- probably came on a disk with your video card. If your video card did
- not come with a driver, you can probably find one on a local bulletin
- board, or the computer dealer you bought your video card from should
- be able to provide one. Once you have installed the VESA driver, run
- the game again and it should be able to set the appropriate video
- mode.
-
-
- Joystick problems
- =================
- Your joystick(s) will be automatically calibrated when the demo boots
- up, so it is important that you leave the joystick centered and don't
- press any buttons until the first screen comes up. If the
- auto-calibration does not work properly for you, then press Esc from
- the game to take you to the line-up screen, then press "Options", and
- then press "Adjust Joysticks". Follow the on-screen instructions.
-
-
- Running under Windows or OS/2
- =============================
- This demo runs fine under Windows and OS/2 but you must run it in full
- screen mode and you must have enough memory available.
-
-
- Bug Reports
- ===========
- If you have problems running this demo, we want to hear from you to
- ensure we get the problems fixed before the final product is
- released. Most problems are related to video drivers or available
- memory, so please read those sections of this readme file and try the
- suggestions made there before reporting any problems. Bugs may be
- reported to Accolade Customer Support in any of the following ways:
-
- Accolade BBS: (408) 296-8800, with settings of 8,N,1 and supports up
- to 14400 baud. 4 lines, 24 hours a day, 7 days a week.
-
- America Online: Industry Connection, keyword: "Accolade",
- E-mail address: Accolade
-
- Compuserve: Game Publishers A Forum, type "GO GAMAPUB",
- E-mail address: 76004,2132
-
- Internet email: 76004.2132@compuserve.com or accolade@aol.com
-
- Voice: (408) 296-8400, Monday through Friday, 8am to 5pm PST
-
- Fax: (408) 246-0231
-
- Mail: Accolade
- Customer Support
- 5300 Stevens Creek Blvd. Suite 500
- San Jose CA 95129
-
-
- Distribution restrictions
- =========================
- You may not modify or add any files to the archive but you may use
- other archivers. Please spread this demo far and wide.
-
-
- Ordering Information
- ====================
- To ensure you get your copy of HardBall IV as soon as it comes out,
- you may order directly from Accolade by calling 1-800-245-7744.
-
-
- Copyright (c) 1994 Accolade, Inc.
-
-